Playable Races

Humans and Half-elves are the only races customarily local to Herrenton. Overall the cultural dynamics in the County are mildly to flagrantly racist as the population is overwhelmingly human.

Most humans would be local to Herrenton, though trade and transport routes mean that most human ethnicities are represented. Outside of the port or the Church (and to a lesser degree the military) obvious foreigners will attract greater attention, especially in the smaller towns and villages outside of Harrenton.

Half-elves are generally viewed as a little bit ‘seedy’ or suspicious by most humans. A half-elf who is a hard worker can find employment in the city or become a relatively accepted member of a small town, but they will be looked over for promotions and given the cold shoulder by leaders of the Faith.

Elves and gnomes seem not to exist in this campaign setting. Well, half-elves exist so there must have been elves at some point, but you’ve never met one and the stories you may have heard about them (if you grew up in the country) are like Faerie tales from our world: bogey-men and scary, Slender-man type stories.

Dwarves and Halflings are not unknown in Herrenton, though as their homelands are far away, they generally are immigrants from more populated areas or following work to the port city. Encountering either as part of your daily business is generally a memorable occurrence.

'''Half-Orcs, Tieflings, Aasimar, and Dragonborn''' may exist in this campaign setting, but player characters will generally have never encountered one (knowingly). You may have heard of children being born with strange or inhuman features, but such a forlorn creature would need the healing only the Order of the Silver Dawn could provide and would be very unlikely to survive, poor thing.